Tribebook: Glass Walkers (Revised Edition, Werewolf: The Apocalypse)

By Sean Riley

Fang, Claw and Bullet
Not all werewolves are creatures of the wild. a few stalk the town streets, looking their prey in again alleys and boardrooms. expertise is their best friend and pcs are their slaves. while the conflict erupts within the urban streets, they'll manage to struggle with enamel and claw, with electrical energy and glass. they're the Glass Walkers.

Skating the Weaver's Webs
The 5th revised Tribebook, Glass Walkers makes a speciality of the main urbane of werewolf tribes. inside of are the secrets and techniques of the cyber-tribe's mystic powers over know-how, in addition to their strategies for struggling with the conflict of the Apocalypse over digital and urban battlefields. No modern day Werewolf fan can be with no it.

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Victorian Lost (Changeling: the Lost)

By Travis Stout, Jess Hartley, John Snead, Joseph D. Carriker Jr., Andrew Peregrine

Victorian misplaced: A Maze of Smoke and Hedge is a ancient environment for Changeling: The misplaced. This booklet comprises details at the overdue Victorian period, together with either genuine background and fanciful imaginings of this time. You'll locate discussions of the sometimes violent tensions among the wealthy and the hundreds of the bad who labored of their factories and houses. This booklet additionally examines the competing visions of rural and concrete lifestyles. a few observed the nation-state as natural and towns as corrupt, whereas others seen rural parts as ignorant and backwards, and towns as facilities of growth and invention.

This booklet includes:

• surroundings fabric and participant and Storyteller suggestion for operating Changeling video games within the overdue Victorian Era.
• New and up-to-date agreement clauses, in addition to new kiths.
• a brief serial in your chronicle, in addition to a pre-generated Victorian motley: the again Stairs Mob.

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Bigger Bads

By Benjamin Baugh

Larger Bads is a sourcebook for the multi-Ennie Award-nominated roleplaying video game Monsters and different infantile issues. higher Bads is written by way of Monsters author Benjamin Baugh and illustrated by means of Robert Mansperger.

Bigger Bads introduces rather large monsters to the sport, in addition to enjoyable new principles recommendations, new innovations for “weird kids” with their very own great powers, a brand new crusade atmosphere, and a ton (actually, loads of lots) of latest antagonists.

Bigger Bads positive aspects . . .

  • New ideas for enormous monsters.
  • New non-compulsory wrestle ideas for children and monsters.
  • New “weird kid” powers.
  • New ideas for making significant dangers and mess ups part of the action.
  • A new crusade surroundings, cross pass Monster strength Zeta!
  • Loads of recent antagonists! company monster Levi A. Than . . . Mi-Go’Jirrah the strong Fungus Lizard . . . Your (Hot) New Stepmom (from California) . . . and dozens more.
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    Dream Park

    By Larry Niven, Steven Barnes

    A staff of fake adventurers go well with up for a crusade referred to as "The South Seas Treasure Game." As within the early position enjoying video games, there are Dungeon Masters, warriors, magicians, and thieves. the variation? At Dream Park, a futuristic delusion subject park filled with holographic sights and the most recent in VR expertise, they play in a synthetic enclosure that has been more suitable with lighting tricks, holograms, actors, and a smart storyline. The gamers get as shut as attainable to actually residing their adventure.

    All's enjoyable and video games until eventually a Park protection safeguard is murdered, a invaluable examine estate is stolen, and all proof issues to an individual contained in the online game. The park's head of defense, Alex Griffin, joins the sport to discover the killer, yet unearths new that means within the video games he is helping retain alive.

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    Mortal Remains

    By Matthew Grau, Fraser McKay

    The Enemy Of My Enemy continues to be My Enemy

    The New Earth govt. a spot of development and desire. a global rigorously
    crafted by way of the powers that be to provide lives to these it protects. The final wish of
    humanity in a time whilst it kind of feels as though our mild could be extinguished ceaselessly. The
    Migou. Beings who've constantly considered the Earth as their yard, for use
    and abused as they'll. Creatures stuck unaware via what we've got turn into and
    intent on destroying us as a result of it.

    Enemies certain to the mortal coil, maybe quickly to be fed on via it – and every
    other.

    Live on the planet of the NEG, exploring society from the streets on up. stroll
    within the worlds of politics, faith, and mainstream society. detect what the
    growing identification of the Nazzadi is all approximately. discover the darkish finish of the streets
    where vice and crime stay. Or detect the area of the alien bugs from Pluto
    and even discover it as one in every of them. Peel again the veil and spot the Migou for what
    they really are – and even perhaps respect them for it.

    Nowhere else will you discover a environment like this.

    Inside this ebook you are going to find:

  • Seven items of provocative brief fiction to assist painting the texture of the setting.
  • A specific exploration of the recent Earth executive, to provide you a true concept of
  • what it’s prefer to stay within the surroundings on a regular basis.

  • Explore intimately why the Nazzadi have been made, who they suggestion they have been, and
  • who they've got become.

  • New personality thoughts, together with new Nazzadi traits and enjoying Nephilim
  • handlers.

  • An advent to new know-how, together with new mecha tech, 4 new mecha,
  • ten new automobiles of struggle, and the mysterious Nephilim.

  • A specific exploration of the hidden international of the Migou, pulling again the curtain to teach you who they are surely and why they’re here.
  • Full principles for designing Migou Characters and telling Migou tales, together with
  • two Migou races and 6 professions.

  • A ready-to-play starter tale for Migou video games, in addition to numerous Migou tale
  • hooks, to begin you off correct away.

    This booklet is intended for use with the CthulhuTech storytelling video game and calls for
    the center Book.

    This publication is meant for mature readers. It includes darkish and irritating content material
    and photos. Reader discretion is suggested.

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    Cthulhu Now (Call of Cthulhu)

    By Keith Herber, William A. Barton

    Sleek firearms, forensics, and occupations, plus 4 sleek role-playing adventures.

    [from again of book]
    Cthulhu and the previous Ones stay strong within the half-century when you consider that Lovecraft's demise. The globe is well-explored, however the darkness inside of men's souls is unfathomed. Now human fortunes surround Cthulhu and the H-Bomb too! Does expertise relief the fight for solid, or is it helpless opposed to forces from past area and time?

    This is a corebook for 1990's name of cthulhu adventures.

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    The '90s (Designers & Dragons, Volume 3)

    By Shannon Appelcline

    Every little thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

    Designers & Dragons: The ’90s is a accomplished photo of the heyday of the RPG undefined. This moment variation expands the unique unmarried ebook right into a sequence of 4, and we’ve further over 10,000 new phrases to this quantity on my own. during this quantity, we profile an RPG titan—Wizards of the Coast— and canopy the increase of storytelling RPG settings like White Wolf’s international of Darkness. despite your gaming historical past, Shannon Appelcline’s meticulously researched heritage won’t disappoint.

    In this quantity, you’ll find:

  • A foreword by means of Peter Adkison, founding father of Wizards of the Coast and proprietor of Gen Con
  • Profiles for twenty-one Nineties gaming businesses together with Wizards of the Coast, White Wolf, and Atlas Games
  • The within scoop at the back of video games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade
  • Ten stuff you would possibly not find out about roleplaying within the ’90s
  • An broad bibliography and index
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    Dragon Age Roleplaying Game Core Rulebook (2015)

    By Chris Pramas

    The Dragon Age RPG brings Thedas for your tabletop! you can now event BioWare's wealthy and fascinating global in a vintage pen & paper roleplaying video game. This new center Rulebook combines the foundations and heritage of the unique online game lower than one conceal for the 1st time, and provides a new event to boot. the sport process is simple to profit and play, and the booklet is full of lore from the realm of Thedas. Dragon Age additionally good points an cutting edge stunt method that retains wrestle and spellcasting demanding and fascinating. So assemble your folks, seize a few cube, and prepare to go into a global of mages and templars, of gray Wardens and darkspawn, of gods and demons ... the realm of Dragon Age!

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    The Princes' Kingdom

    By Clinton R. Nixon

    You are 9 years previous. Your brothers simply bought you a dog in your birthday. the 3 of you're seeing the realm out of your personal boat. you're the sons of the King of Islandia!

    And in basic terms you 3 can cease the war.

    A video game approximately youngsters, adults, and ideals.

    The Princes’ nation is a video game within which you and your pals act out the adventures of youngsters in far flung lands. those lands are all throughout an historical ocean, and are all governed by means of a smart king. You play the king’s teenagers, princes, despatched out to discover the dominion and support out the electorate. the dominion is huge, made from 1000s of islands, and so the king sends out his princes to survey it and discover what kind of difficulties humans have around the lands, so they may possibly someday be clever rulers themselves.

    The video game is galvanized via the critically-acclaimed canines within the winery, and has a foreword from Vincent Baker, the writer of that video game.

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