Discover the local aspect of Android and inject the facility of C/C++ on your applications
About This Book
- Create excessive functionality cellular functions with C/C++ and combine with Java
- Exploit complicated Android good points akin to portraits, sound, enter, and sensing
- Port and reuse your individual or third-party libraries from the prolific C/C++ ecosystem
Who This booklet Is For
Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who does not are looking to hassle with the complexity of Java and its out-of-control rubbish collector? do you need to create quick extensive multimedia purposes or video games? If you could have replied certain to any of those questions then this publication is for you. With a few common wisdom of C/C++ improvement, it is possible for you to to dive headfirst into local Android development.
What you'll Learn
- Build your first Android local undertaking from scratch
- Communicate with Java via Java local Interfaces
- Learn the foremost layout intricacies of making a local OpenGL ES 2.0 portraits application
- Initialize, play, and list sound and song with OpenSL ES
- Handle enter occasions and sensors to create assorted interplay types
- Port an present library on Android by means of compiling most typical C++ frameworks on Android
- Interface and optimize the present code with RenderScript
- Combine images, sound, enter, sensors, and physics on your application
In Detail
Android NDK is all approximately injecting high-performance and conveyable code into your cellular apps through exploiting the utmost pace of the gadget they run on.
This publication will provide help to create C/C++-enabled cellular functions and combine them with Java. The books begins with educating you ways to entry local API and port libraries utilized in probably the most profitable Android purposes. subsequent, you'll circulation directly to create a true local software undertaking in the course of the whole implementation of a local API and porting current third-party libraries. relocating ahead, you'll find out how to entry the keyboard and enter peripherals and skim accelerometer or orientation sensors. ultimately, you'll dive into extra complicated issues comparable to RenderScript.
Quick preview of Android NDK Beginners Guide - Second Edition PDF
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Additional info for Android NDK Beginners Guide - Second Edition
0f)) { mVertical = zero. 0f; } else { mVertical = lVertical; } } else { mHorizontal = zero. 0f; mVertical = zero. 0f; } go back precise; } } Let's end by way of creating a mild amendment to the sport itself. eventually, edit DroidBlaster. cpp and replace InputService at every one iteration:#include "DroidBlaster. hpp" #include "Log. hpp" namespace dbs { ... packt::status DroidBlaster::onStep() { mTimeService->update(); mBackground. update(); mShip. update(); if (mInputService->update() ! = packt::STATUS_OK) { go back packt::STATUS_KO; } if (mGraphicsService->update() ! = packt::STATUS_OK) { go back packt::STATUS_KO; } go back packt::STATUS_OK; } ... } What simply occurred? we now have prolonged our enter procedure to deal with the keyboard, D-Pad, and trackball occasions. D-Pad may be regarded as a keyboard extension and is processed a similar method. certainly, D-Pad and keyboard occasions are transported within the similar constitution (AInputEvent) and dealt with by means of an analogous API (prefixed with AKeyEvent). the next desk lists the most key occasion tools: AKeyEvent_getAction() point out if button is down (AKEY_EVENT_ACTION_DOWN) or published (AKEY_EVENT_ACTION_UP). observe that a number of key activities may be emitted in batch (AKEY_EVENT_ACTION_MULTIPLE). AKeyEvent_getKeyCode() To retrieve the particular button being pressed (defined in android/keycodes. h), for instance, AKEYCODE_DPAD_LEFT for the left button. AKeyEvent_getFlags() Key occasions should be linked to a number of flags that supply a variety of details at the occasion like AKEY_EVENT_LONG_PRESS, AKEY_EVENT_FLAG_SOFT_KEYBOARD for occasion originated from an emulated keyboard. AKeyEvent_getScanCode() is the same to a key code other than that this is often the uncooked key identity, based and varied from machine to equipment. AKeyEvent_getMetaState() Meta states are flags that point out if a few modifier keys like Alt or Shift are pressed at the same time (for instance, AMETA_SHIFT_ON, AMETA_NONE, and so on). AKeyEvent_getRepeatCount() shows what number instances the button occasion happened, often should you depart button down. AKeyEvent_getDownTime() to understand whilst a button used to be pressed. even though a few of them (especially optical ones) behave like a D-Pad, trackballs usually are not utilizing an analogous API. truly, trackballs are dealt with throughout the AMotionEvent API (like contact events). after all, a few info supplied for contact occasions isn't really consistently to be had on trackballs. crucial services to examine are: AMotionEvent_getAction() to grasp if an occasion represents a stream motion (as against a press action). AMotionEvent_getX() AMotionEvent_getY() To get trackball circulate. AKeyEvent_getDownTime() to grasp if trackball is pressed (like D-Pad motion button). presently, so much trackballs use an all-or-nothing strain to point the click occasion. anything difficult with trackballs, that will not be noticeable at the start, is that no occasion up is generated to point that trackball has complete relocating. furthermore, trackball occasions are generated as a chain (as a burst) which makes it tougher to become aware of while move is completed.