By Carsten Damm, James Flowers
Ahead of technological know-how, earlier than background, an period of magic existed in our world's dim earlier. Magic flowed freely, touching each element of the lives of fellows and ladies of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Gamemaster's spouse offers extra ideas for operating video games of Earthdawn.
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Additional resources for Earthdawn Gamemaster's Companion
Mostly an unpredictable lot, many pirate stories stream throughout the land from the elven courtroom to Throal and Thera. a few tales recount stories of vile torture and ruthless cruelty, whereas others describe sensible jokes perpetrated on unwary tourists crusing the Serpent River. notwithstanding generalizing approximately such individualists is risky, so much pirates harbor a robust feel of loyalty and should befriend for all times a person who does them correct. however, they exhibit double-crossers no mercy. 86 C H A P T E R eight | video game ma ste r C harac te rs G a m e m e a s t e r C h a r a ct e r s Elf Sage “So you must be aware of if that previous sword you received is the nice Blade of Sanquadra or simply a lump of cast steel? you've gotten come to the fitting position, buddy. All heroes want magic, and that i can let you know while you are preserving it on your arms. ” Attributes: DEX: (11): five in step with: (13): 6 STR: (9): four features: Initiative: 5 actual Armor: 0 Mystic Armor: 1 loss of life: 27 Unconsciousness: 18 Wound Threshold: 6 WIL: (12): five TOU: (7): four CHA: (10): five actual safeguard: 7 Spell security: 7 Social safety: 6 restoration checks: 1 Knockdown: four move: 7 talents: old Weapons K (2): eight, Embroidery A (2): 7, Legends and Heroes K (1): 7, Magical Lore K (1): 7 , Read/Write Language (5): 11—(Dwarf/Throalic, Human, Or’zet, Sperethiel, Troll), Read/Write Magic (2): eight, learn (2): eight, converse Language (4): 10—(Dwarf/ Throalic, Human, Or’zet, Sperethiel) A Artisan ability; ok wisdom ability Armor: None guns: Dagger (Damage 6; diversity 10–20 yards/5–10 hexes) gear: Arcane Tomes, Belt Pouch, Embroidery instruments, Scrolls in Map/Scroll Case, filthy rich Traveler’s clothing, Writing package Loot: 25 silver items Legend Award: First Circle Notes: As an elf, the non-adept possesses the Low-Light imaginative and prescient racial skill. remark: either a historian and a resource of magical info, the elf sage hyperlinks the arcane previous with the paranormal current. Magic and information signify strength during the land, and the elf sage supplies entry to either. rates: “Remove this junk from my sight. ” “Runic carvings? Hmmm, very fascinating. Hand me that booklet. ” “Power? You don’t recognize the which means of strength till you’ve held on your arms the Ruby Scimitar of Daeth! ” Ork Scorcher “Welcome to my territory. the impending terrain is stuffed with capability possibility. i think you’ll have to lease a few bodyguards. We simply ensue to be to be had. Let’s make camp the following and negotiate our defense charges. ” Attributes: DEX: (13): 6 in keeping with: (10): five STR: (15): 6 features: Initiative: 2 actual Armor: 10 Mystic Armor: 1 loss of life: 32 Unconsciousness: 24 Wound Threshold: 8 WIL: (13): 6 TOU: (11): five CHA: (9): four actual safeguard: 7 Spell safety: 6 Social safeguard: 6 restoration checks: 2 Knockdown: 6* move: 6 eight * The non-adept is familiar with the Wound stability ability. talents: Animal Bond (2): 6, Animal dealing with (1): 6, Caravan alternate Routes K (3): eight, cost (1): 7, Haggle (2): 6, Melee guns (1): 7, Read/Write Language (1): 6—(Dwarf/Throalic), communicate Language (2): 7—(Dwarf/Throalic, Or’zet), strategies (1): 6, Tattooing A (1): five, Throwing guns (1): 7, Trick using (1): 7, Unarmed wrestle (1): 7, Wound stability (1): 7 A Artisan ability; ok wisdom ability Armor: Chainmail (Phys 7; Init 3), Rider’s guard (Phys three; Init 1; Deflect +2/0; Shatter 19) guns: Broadsword (Damage 11), Dagger (Damage eight; variety 10–20 yards/5–10 hexes), Long-Spear (Damage 11), Spear (Damage 10; variety 10–20 yards/5–10 hexes) gear: Adventurer’s equipment, Tattooing instruments, path Rations (2 weeks worth), Traveler’s clothing, Waterskin, driving Horse—Combat expert (Bit, Bridle, Harness, huge Saddlebags, Saddle, Stirrups, Blanket) Loot: five silver items Legend Award: First Circle Notes: As an ork, the non-adept possesses the Gahad and Low-Light imaginative and prescient racial talents.