By William E. Wilson
South and east of the burning sands of a long way Harad lie the towns of Sîrayn. They command the thriving exchange routes of better Harad, a fertile riverine area tucked among the cruel wilderness and the daunting spires of the Yellow Mountains. Dynasties come and cross during this big, cosmopolitan oasis. Amidst mercantile rivalries, a brand new terror confronts the Haradrim. Akhôrahil the Ringwraith - the grim hurricane King - plots the conquest of larger Harad.
Seek your fortune within the lands of better Harad the place merchant-lords dominate the roads and sinister tyrant enthroned in Tûl Isra principles the as soon as self sufficient towns. darkish minions sway the population, and slavery flourishes. Whispered stories approximately Obed of the Másra trace that the hero's mythical guns lie unclaimed in a ruined catacomb.
GREATER HARAD includes
- 22" x 17" FULL-COLOR MAP depicting the region.
- three FULL-COLOR urban MAPS displaying Tûl Isra, Tûl Harar, and Charnesra.
- special LAYOUTS of the traditional mines underneath Ghabaras, the haunted caverns of Moghóly Dask, and different event sites.
- IN-DEPTH details at the peoples, cultures, politics, alternate routes, and warcraft dominating the river valleys of better Harad.
- STATS AND heritage info for in demand participants akin to Tartas Izain, the Taraskon of Tûl Isra, and his evil Nazgûl grasp, Akhôrahil the typhoon King.
Preview of Greater Harad (MERP ICE #3111) PDF
Best Role Playing Games books
A bunch of fake adventurers swimsuit up for a crusade known as "The South Seas Treasure online game. " As within the early function taking part in video games, there are Dungeon Masters, warriors, magicians, and thieves. the variation? At Dream Park, a futuristic myth subject matter park jam-packed with holographic sights and the most recent in VR know-how, they play in a man-made enclosure that has been more suitable with lighting tricks, holograms, actors, and a smart storyline.
The Evolution of Fantasy Role-Playing Games
Tracing the evolution of fable gaming from its origins in tabletop struggle and collectible card video games to modern web-based stay motion and large multi-player video games, this e-book examines the archetypes and ideas in the myth gaming style along the jobs and features of the sport avid gamers themselves.
Jedi Academy Training Manual (Star Wars Roleplaying Game)
"So, you should study the methods of the strength. .. "Written because the final Jedi education handbook, The Jedi Academy: education guide video game complement finds the secrets and techniques of the Jedi throughout all eras of the superstar Wars saga, from the earliest days of the outdated Republic to the darkish instances and the reemergence of the Jedi Order after the autumn of the Galactic Empire.
Isengard and Northern Gondor (MERP ICE #2800)
Comprises full-color sector map of NORTHERN GONDOR, full-color cutaway view and flooring plan of ORTHANC, 2 whole urban plans, complete description of SARUMAN, herb lists and political intrigue, HELM'S DEEP & a lot more.
The castle of Isengard was once outfitted by means of the Númenórians in a sheltered valley on the southern limits of the Misty Mountains. Its major function used to be to shield the space of Calenardhon and the Fords of Isen opposed to assaults by means of Sauron's forces. Self-sufficient and enchanted, it later grew to become the almost impregnable castle of Saruman the White. No spire in Middle-earth used to be greater, keep the darkish Tower of Mordor.
ISENGARD and northerly Gondor includes:
- eight FULL-COLOR PAGES: a 2-page nearby map, maps of Calmirië (Aldburg) and Dunlostir , plus four pages at the Tower of Orthanc
- significant LAYOUTS: The Underground degrees of Orthanc, The access Passage, and The Hornburg
- THE fort OF ISENGARD: one of many maximum architectural creations in all of Middle-earth
- different population OF THE zone: The Calenardhrons, The Dunlendings, and the Drúedain
- Island of Fire Mountain: DW2: A Dungeon World Adventure
- Warhammer 40K (7th Edition)
- Geist: The Sin-Eaters
- Guide to the Traditions (Mage: The Ascension)
- Dungeon World
Extra resources for Greater Harad (MERP ICE #3111)
Following Charnesra’s destruction, the wooden alternate moved to small cities at the coast of the Mard Isauba and is supervised by means of purchasers from Tfil Harar and Tyarett. issues nine OF curiosity guests, pilgrims, investors, and retailers as soon as flocked to Charnesra, yet its ruins allure basically rats and the denizens of the Sara Bask. these searching for risk and event should still locate what they search in the maze of fallen stone and sapling bushes at the south financial institution. even supposing time has worn down the few structures that survived the sacking of town, the excessive castle of Shuftas Gabar seems to be to have suffered under no circumstances. This castle and a number of other major buildings are defined under. The excessive fortress - This edifice doesn't glance very diversified from while town used to be inhabited. an individual status close to its partitions will fast think the evil miasma that seeps from the stones. Rumor has it that the powers of darkness safeguard evils nonetheless alive in the citadel. Clerics and mages will be capable of simply notice the paranormal wards guarding the excessive fortress. The undead continues to be of Shuftas Gabar are entombed inside of its bowels. Siresha own crumbling handrails and gaping holes within the stonework underfoot. even supposing one other lone bridge erosses the Sirsis, guests at the south financial institution of the Siresha will adventure a few hassle carrying on with east from Charnesra. The tangled thickets of the Sara Bask and wallet within the land which unpredictably carry floodwaters from the yearly swelling of the river create many stumbling blocks. The Blue Monkey - as soon as recognized for its luxurious food and comfy beds, the Blue Monkey’s hospitality survives between its ruins. situated at the north financial institution of the Siresha, the inn’s crumbling partitions usually defend guests’ camps. They own a name as holy, because the goals of sleepers inside of them are mild and joyous. Nor does whatever disturb the security of these encamped. even though the development was once made from stone, the second one tale is now nearly thoroughly long gone. many of the doorways are lacking, and no fumishings stay within the muddle. Temple of the Silent One - Unknown to so much, the Temple remains to be in use. The Tayb that trave1 during the zone often cease right here to provide their oblations. better individuals of the clergy are stationed within the ruined urban and aid hold the temple. seeing that they need to maintain this truth a mystery, they hardly will assault a celebration that enters the town until they consider that the intruders are a probability. eight. four TYARETT Tyarett (Ta. “Black-soil Haven “) is the one unwalled urban in Sirayn. It lies among the Dredar and Sirsis River and makes use of the water as its fundamental safety. Floating pontoon bridges, which may be got rid of during periods of battle, supply entry to Tyarett from the farmlands bordering the river. the present of the Sirsis on the confluence of its tributary branches is especially fast and deep. The foodstuff offer for town is safe, because the merely fords are many miles north at the Sirsis and, on its east department, a few ten miles south of the town. Tyarett (the historical spelling used to be Tyarrett) is widely known for its wines, culmination, and grains.