Lords of Gossamer & Shadow (Amber Diceless Role-Playing system)

By Jason Durall

Your Player's offerings and motion are way more random than cube!

Our global is yet one in all untold many, a flux of probability stuck within the fight among shape and cacophony. regularly, those forces are at struggle, shaping the limitless worlds. The immortal, self-appointed sovereigns of conflict circulate among planes of truth with impunity: they're creators, shapers, and destroyers of worlds.

In Lords of Gossamer & Shadow, you're stuck up during this significant clash. own distinct and idiosyncratic magical artifacts, command legions drawn from the myriad of otherworlds, and wield fantastic powers that regulate the very substance of truth. even if born into it or studying it later, your personality has inherited a legacy of unbelievable power... and with it nice danger!

Lords of Gossamer & Shadow is an unique sourcebook and role-playing video game utilizing Erick Wujcik’s Diceless Role-Playing method (used in Amber Diceless Role-Playing). it is a standalone product with an unique environment, notwithstanding it truly is suitable with Amber Diceless Role-Playing.

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The part on blending It Up: Switching Attributes in Conflicts (page eighty two) discusses tips to replacement one characteristic for one more in a clash, yet throwing an occasional roughhouse blow right into a swordfight is totally in the province of war. fencing strikes that make the most of an excellent power characteristic are the beat and the bind. • A beat is just tapping or maybe hammering on a foe’s weapon to attract it out of line and to create a gap, or to even reason the defender to consider a few discomfort of their hand. A well-timed or quite robust beat can very likely disarm a foe by means of knocking it out of hand or maybe breaking it. • A bind is a maneuver the place the attacker seeks to entangle, maneuver, or another way catch the opponent’s weapon by way of forcing it right into a circle, pushing it right into a path except the place the defender would need it to be located. Beats and binds can be utilized in tandem, with a bind used to move a weapon right into a weakened place the place a beat can knock it free, or a beat used to melt up a defender’s seize on their weapon or shake a defensive line, allowing a next bind to maneuver it out of line. In both case, parity or superiority in war and/or power is a decisive issue: a weaker rank in both characteristic should be ineffectual and almost certainly dicy, starting the attacker as much as most likely devastating retribution. protective activities the next activities will be taken if a character’s fundamental aim is shielding, preserving damage away, instead of attempting to harm the opponent. usually, an attacker needs to be enhanced in war to injure an individual taking protective activities. overall security: This represents an entire avoidance of damage, totally attempting to keep the character’s personal pores and skin as opposed to attempting to harm the opposite opponent. tools of doing so contain: parrying, dodging, taking hide, blocking off, cautious footwork, or interposing hindrances (including different opponents) among the defender and attacker. For ranged guns, this is able to signify hide or distracting hearth. If an attacker nonetheless manages to injure a defender combating absolutely defensively, the defender is probably going woefully outmatched. If a defender manages to injure an attacker, regardless of battling defensively, then the attacker is maybe out of his league. patience can turn into an element in longer engagements, as continuous parrying and dodging can weary a defender. cautious Retreat: this can be a measured, thought of withdrawal, backing clear of the sphere of clash, looking targets: maintaining an break out path transparent, and biding time to exploit a gap from a few weak spot or sloppiness at the attacker’s part. persistence isn't an element right here until the retreat is over enormous distances. blocking off: Like utilizing a drawback within the overall protecting motion defined above, this represents thoroughly hiding in the back of whatever huge, like a bit of furnishings, a function of our environment, a few hapless 3rd celebration, or a door; whatever to stall or hold up the attacker, or take in the 1st few assaults.

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