Pathfinder Adventure Path: Shattered Star Part 1 - Shards of Sin

  • In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's most modern hotel recruits a group of rookie Pathfinder brokers to trace down rogue agent Natayla Vancaskerkin — who additionally occurs to be a member of the Varisian criminals referred to as the Sczarni. but, whilst Magnimar's most recent heroes music down the lacking girl, they locate way over a Pathfinder at the run, changing into embroiled in a speedy increasing hunt for a fragmented artifact from the peak of the traditional empire of Thassilon that might take them to a couple of the main harmful corners of Varisia!
  • Shards of Sin is a Pathfinder Roleplaying Game experience for 1st-level characters. This quantity starts the Shattered famous person event Path, outlining the excellent powers of the Sihedron artifact and its seven fragments that shape the foundation of an epic new crusade. New monsters from the wilds of Varisia fill the Pathfinder Bestiary, whereas invoice Ward (Return of the Sword) starts off a brand new novella within the Pathfinder's Journal.

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This chamber serves because the major dormitory ofthe Tower ladies and incorporates excess of are at the moment present-the Tower ladies sleep in shifts. It additionally serves as their garage for artifacts they've got looted from the piling and intend to promote, all packed in baggage and crates. Creatures: 3 Tower ladies (Ulandia, Lerrisien, and Sadja-particularly attractive girls, keep that Ulandia's odious actual behavior mar her attractiveness, leading to consistent mockery from the opposite two)-occupy themselves by means of tos sing bread crumbs to 2 donkey rats that spring concerning the flooring scooping them up. They reply violently to intruders, bringing Karisa from region B21 with their shouts after 2 rounds. TOWER G I RLS three CR 12 XP two hundred every one hp n each one (see web page 28) DON KEY RATS 2 CR 2 XP 6oo CR 14 XP a hundred every one Va riant d i re rat (Pathfinder RPG Bestiary 232) hp five each one 821 . PAcKMlSTRESs's RooM CCR three) This room s m e l l s strongly of rats-a m ix of spoiled foodstuff, d a n d e r, a n d the p u n gent sti n g of rat feces, all less than a n 2 CR 14 XP a hundred every one Va riant d i re rat (Pathfinder RPG Bestiary 232) hp five each one Treasure: The brass platter is ofThassilonian make and price a hundred gp, whereas the nice pottery basin that Ayala is soaking her toes in is worthy 250 gp. 822. TH E S1ccAT1TE doorways CCR 2) A m a ssive p a i r of d o u b l e doorways d o m i n ates t h e weste rn e n d of t h i s s p e a r h e a d - s h a ped c h a m b e r. those doorways a re m a d e o f a si lvery steel deco rated w i t h i m a ges of b u rn i n g eyes t h a t l o o okay i nward towa rd s e t s of r u n e s ca rved o n t o t h e face of every d o o r. The wa l l s b e a r the rem a i n s of co m p l ex mosaics that when cove purple m u c h of t h e m , b u t w h i c h h a s c ru m b l ed a n d co l l a psed i n hea playstation of co l o purple t i l es a n d d e b ris a r o u n d t h e e d g e s of t h e room. those double doorways are stone sheathed in a layer ofhot siccatite, one of many seven kinds of skymetal (see web page 71). actual touch with those silver doorways bargains 1 element of fireside harm consistent with around. The tiles at the doorways endure Thassilonian runes in a trend that the computers may still recognize-they resemble the anomaly box's tiles, and while runes on one door are touched at the same time, they magically trade locations (runes can't circulation from one door to the other). The Tower ladies have had no good fortune thus far getting during the doorways, a lot to Ayala's becoming frustration, considering the fact that until eventually the anagrams are solved, the "doors" are a high-quality block of siccatite-encased steel embedded within the wall. As not one of the Tower ladies have not begun questioned out the truth that the tiles are an anagram lock, Ayala's approximately able to abandon kind and easily order her ladies to take advantage of selections to damage during the door. There are diverse units of runes on every one door. The left set spells "LISTEN" whereas the proper spells "THE EYES. " To open the doorways, "LISTEN" needs to be rearranged to "SILENT," whereas "THE EYES" has to be rearranged to "THEY SEE. " As with the ambiguity field prior, you should use genuine letter tiles in your online game desk to permit the avid gamers remedy the matter, or they could test a sequence of DC thirteen Linguistics or DC sixteen Intelligence checks-ifthey select the latter, they should gather thirteen successes with a view to open the door.

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