By Various
Based by means of a well-known dragonslayer, the small city of Belhaim has develop into a sleepy rural neighborhood simply off the crushed course, a payment the place we all know everybody and strangers are the debate of the city. but if Belhaim’s peace and quiet is shattered via the unexpected cave in of the final status tower of its founder’s fort, issues quick bloom uncontrolled. Why have been there our bodies of kobolds amid the rubble? What’s the sinister mystery in the back of the unusual sounds of flapping wings within the evening? And what’s occurred to neighborhood wizard Balthus Hunclay, who’s no longer answering knocks on his door? The collapsed tower had lengthy been an eyesore to the cantankerous previous man—could he have had anything to do with its destruction? And what of the rumors of odd stirrings in within sight Dragonfen? Has Belhaim’s historic draconic nemesis returned?
"The Dragon’s Demand" is a deluxe super-adventure for 1st-level characters, and comprises sixty four action-packed pages of experience and new monsters, plus a stunning double-sided, full-color poster map of the city of Belhaim and an incredible miniatures-scale battleground! gamers can anticipate to arrive seventh point by the point they entire this epic adventure—if they be capable to live on the wrath of a dragon whilst his calls for aren’t met!
Written through Mike Shel.
Cover artwork via Lars Grant-West.
Pathfinder Modules are 64-page, fine quality, full-color, adventures utilizing the Open online game License to paintings with either the Pathfinder Roleplaying online game and the normal 3.5 delusion RPG principles set. This Pathfinder Module comprises new monsters, treasure, a double-sided poster map, and an absolutely special bonus position that may be used as a part of the journey or in the other video game!
Preview of Pathfinder Module: The Dragon's Demand PDF
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Additional resources for Pathfinder Module: The Dragon's Demand
A s l o n g as a creature co nti nues t o undergo this air of mystery d ra i n, at any time when it makes an attempt to sleep it's suffering from a nightmare spell (CL 1 0th, DC 20), experiencing terrifying d reams i n which it relives the sensation of being fed upon many times. All results fro m the feed ing tentacles a re m ind-affecti ng results. Psychic Blast (Sp) This spe l l - l i ke a b i l ity capabilities as confusion, and in addition offers 1 0d 6 issues of nonlethal harm while it first impacts foes (Wi l l DC 2 1 half). This a b i l ity is the equ ivalent of a 5th-leve l spell. advent bankruptcy 1: WELCOME TO BELHAIM bankruptcy 2: THE WIZARD'S property bankruptcy three: DRAGONSLAYERS APPENDIX 1: BELHAIM Bred by way of the kingdom of the Black, yangethes have, over the eons, constructed willing intellects. On a few planets, they have shaped small, self sufficient colonies that hold "farms" of sufferers on whose feelings they feed. The yangethes' skill to teleport throughout galaxies makes them amazing as scouts or because the vanguards for an invasion. until slain violently, yangethes are immortal. they do not have to consume or drink to survive-though they're going to delight in feeding for excitement. o bjects o n ly) records Str 24, Dex 1 eight, Con 22, Int 1 7, Wis 2 1 , Cha 1 7 Base Atk +8; CMB +1 6 (+2 zero grapple); CMD three zero (ca n't b e tri p ped) Feats Co mbat Casting, Co mbat services, Lightning Refl exes, Multiattack, Q u icken Spe l l - L i ke Abil ity (true strike), Wea pon concentration (te ntacles) abilities wisdom (a rca na) +1 four, wisdom (geogra p hy) +1 four, wisdom (e n g i neering) +1 7, notion +1 nine, feel purpose +1 6, Spell craft +1 7, Use Magic machine +1 four Languages Aklo; te lepathy 60 toes. SQ no b reath ECOLOGY atmosphere outer house or co ld wooded area association sol ita ry, p a i r, o r cl uster (3-8) Treasure sta n d a rd precise A B I L I T I E S Feeding Tentacles (Su) As a sta ndard motion as a part of mainta i n i n g a g rapple, a yangethe ca n use its mouth tentacles to feed on a helpless or g ra ppled creature via creating a +1 four melee contact assault. If it h its, the sixty three OPEN online game LICENSE model 1. oA The fo l lowi n g textual content is t h e pr o perty of Wizards of t h e Coast, I n c. a n d is C o pyright 2000 Wizards of t h e online game Co ntent, Yo u characterize th a t Yo u r C o n t r i b u t i o n s a re Yo u r o r i gi n a l creat i o n a n d/or Yo u h ave s u ffi ci e n t rights to provide t h e r i g hts conveyed via t h i s License. C o a s t , I n c ("Wizard s"). A l l R i g h t s Reserve d . I. Defi n it i o n s : ( a ) "Co n t r i b u t o rs" m e a n s t h e copyright a n d/or t ra d e m a r ok vendors w h o h ave 6. N oti ce of Lice n s e Copyright: You m u st u pd ate t h e C O PY R I G H T N OTI C E p o rt i o n of this License c o n t r i b uted O pen G a m e C o ntent; (b) " D e rivative Materi a l " m e a n s copyrig hted m a t e r i a l i n c l u d i n g to i n c l u d e t h e distinct textual content of t h e COPYR I G HT N OT I C E of a n y O p e n online game content material Yo u a re c o py i n g, d e rivative works a n d t ra n s l a t i o n s ( i n c l u d i n g i nto o t h e r co m p uter l a n g u a ges), potat i o n , m o d ifi cati o n , m o d ifyi n g or d i st r i b u t i n g, a n d Yo u m u st a d d th e identify, t h e copyright d ate, a n d t h e copyright h o l d e r's right i o n , a d d i t i o n , exte n s i o n , u p grade, i m p rove m e n t , co m p i lati o n , a b r i d g m e n t o r o t h e r fo r m i n n a m e to t h e COPYR I G HT N OT I C E of a n y o r i g i n a l O p e n G a m e Co n te n t y o u D i s t r i b ute.