Pathfinder Roleplaying Game: Advanced Race Guide

By Jason Bulmahn

  • This definitive sourcebook for the Pathfinder Roleplaying Game presents lots of new personality suggestions for all seven “core” participant personality races, from archetypes that let elf characters to discover their connection to nature and magic, to feats and spells that allow a dwarf personality stick with it the legacy of his multi-generational extended family, or a gnome discover her connection to the 1st international or delve deep into her bizarre obsessions. also, the Advanced Race Guide bargains meaty sections on a dozen “spotlight” races that make attention-grabbing and fascinating participant personality suggestions, equivalent to goblins, aasimar, tieflings, dhampyrs, drow, the basic races from Bestiary 2, and several other others, and, for the 1st time, permits avid gamers to create and play characters like merfolk, grippli, duergar, stryx, and each different applicable monster at present within the Pathfinder online game. finally, the Advanced Race Guide contains an intensive part that permits gamers and GMs to construct their very own customized races, both to emulate extra robust creatures that exist already within the online game or to create fully unique characters specific to their campaign.

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At twelfth point, a treesinger can imagine the shape of a major plant. Her wild form skill now capabilities like plant form III. This skill replaces, and differently capabilities like, the conventional druid wild form skill. 25 1 Plant partners each one plant significant other has assorted beginning sizes, velocity, assaults, skill rankings, and distinct features. All plant assaults are made utilizing the creature’s complete base assault bonus except differently famous. Plant assaults upload the plant’s energy modif ier at the harm roll, except it has just one assault, within which case it provides 1-1/2 instances its power modif ier. a few plant partners have particular skills, resembling smell. Plant partners can't achieve armor or weapon prof iciency feats, while they develop in hit cube, and can't use synthetic guns in any respect except their description says in a different way. As you achieve degrees, your plant spouse grows in strength besides. It earnings a similar bonuses which are received by way of animal partners, famous on desk 3–8: Animal better half Base facts on web page fifty two of the center Rulebook. each one plant better half earnings an extra bonus, frequently at 4th or seventh point, as indexed with each one plant selection. rather than taking the indexed gain at 4th point, you could as a substitute decide to elevate the companion’s power and structure by means of 2. Carnivorous Flower beginning records: measurement Small; pace 30 feet. , climb 10 toes. ; AC +2 normal armor; assault chunk (1d6); skill rankings Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; precise characteristics low-light imaginative and prescient, odor. 4th-Level development: measurement Medium; assault chew (2d6); skill rankings Str +4, Dex –2, Con +2; detailed assaults rage (1/day, because the barbarian type function for six rounds). Crawling Vine beginning facts: dimension Medium; velocity 20 feet. , climb 20 toes. ; AC +2 traditional armor; assault slam (1d4); skill rankings Str thirteen, Dex 17, Con thirteen, Int 1, Wis 12, Cha 2; targeted assaults seize; unique traits low-light imaginative and prescient, odor. 4th-Level development: dimension huge; AC +1 ordinary armor; assault slam (1d6); skill ratings Str +8, Dex –2, Con +4; particular assaults constrict 1d6. Puffball (Floating Fungus) beginning records: dimension Small; velocity 20 toes. , f ly 60 toes. (average); AC +1 typical armor; assault thorn (1d4 plus poison); skill rankings Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; precise assaults poison (Frequency 1 around [6], impression 1 Con harm, treatment 1 store, Con-based DC); unique features low-light imaginative and prescient. 4th-Level development: skill rankings Str +2, Con +2. Sapling Treant beginning statistics: measurement Medium; velocity 30 feet. , climb 30 feet. ; AC +1 typical armor; assault 2 slams (1d6); skill ratings Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7; specified traits double harm opposed to items, low-light imaginative and prescient. 4th-Level development: measurement huge; AC +2 common armor; assault 2 slams (1d8); skill ratings Str +8, Dex –2, Con +4. NEW RACIAL ideas the next suggestions can be found to elves. on the GM’s discretion, different acceptable races can also utilize a few of these. Elven apparatus Elves have entry to the subsequent gear.

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