Shadowrun 2050 (Shadowrun (Catalyst Hardcover))

By Jean-Marc Comeau

Chrome eyes. pcs referred to as "decks." great hair, huge cyberlimbs and larger weapons. it is Shadowrun within the 12 months it began. Take a step again to Shadowrun's roots with Shadowrun 2050, a e-book that mixes Fourth version principles - the smoothest, such a lot obtainable rule set Shadowrun has ever had - with the surroundings that first made the 6th international a legend.
Shadowrun 2050 has every thing avid gamers and gamemasters have to dive into the dirty good looks that kicked off one of many maximum roleplaying settings of all time. With details on the best way to adapt Fourth version Matrix, apparatus, and magic ideas for the 2050 surroundings, in addition to in-universe information regarding the powers of the area, what shadowrunners could be as much as, and who they are going to be operating into, Shadowrun 2050 places a brand new twist at the vintage environment.
Captain Chaos. Maria Mercurial. The guffawing guy. Sally Tsung. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who simply known as himself the large "D." those humans and so on are anticipating you within the yr that began all of it, a environment introduced again to lifestyles with new, full-color paintings exhibiting the chrome, airborne dirt and dust, neon, and darkness that used to be within the middle of Shadowrun whilst it begun and is still at its middle this present day.
Shadowrun 2050 is to be used with Shadowrun, 20th Anniversary variation.

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138 It’s All concerning the details . . . . . . . . 138 succeed in Out and contact anyone . . . . . . 139 you wish extra Stuff. . . . . . . . . . . . . . . . 139 Who Do you think that you're? . . . . . . . . . 139 the modern and the style. . . . . . . 141 in brief .... . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Magic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred forty four Public notion. . . . . . . . . . . . . . . . . . . . . . . a hundred and forty four Traditions in 2050 . . . . . . . . . . . . . . . . . . . . . . one hundred forty four Adepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred forty five The Shamanic culture. . . . . . . . . . . . . . one hundred forty five The airtight culture . . . . . . . . . . . . . . one hundred forty five The Buddhist culture. . . . . . . . . . . . . . . 147 the Wuxing culture . . . . . . . . . . . . . . . . 148 Sorcery. . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Matrix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred fifty background of the Matrix. . . . . . . . . . . . . . . . . . . . one hundred fifty What the Matrix Is and the way it seems that . . . 151 What the Matrix feels like. . . . . . . . . . . 151 Networks of Nodes . . . . . . . . . . . . . . . . . 152 Cyberterminals and Cyberdecks . . . . . . . . . 154 Cyberdecks . . . . . . . . . . . . . . . . . . . . . . . . one hundred fifty five Cyberterminals . . . . . . . . . . . . . . . . . . . . . 156 baggage. . . . . . . . . . . . . . . . . . . . . . . . . . . 156 software courses . . . . . . . . . . . . . . . . . . . . . . . . 157 Programming at the Fly . . . . . . . . . . . . . 157 wrestle Utilities . . . . . . . . . . . . . . . . . . . . 157 safeguard Utilities. . . . . . . . . . . . . . . . . . . . 157 Sensor Utilities . . . . . . . . . . . . . . . . . . . . . 158 protecting Utilities. . . . . . . . . . . . . . . . . . . . 159 A box advisor to IC . . . . . . . . . . . . . . . . . . . . . . 159 White IC. . . . . . . . . . . . . . . . . . . . . . . . . . . 159 grey IC . . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred and sixty Black IC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Matrix activities. . . . . . . . . . . . . . . . . . . . . . . . . . 162 unfastened activities. . . . . . . . . . . . . . . . . . . . . . . . 162 uncomplicated activities . . . . . . . . . . . . . . . . . . . . . 162 advanced activities . . . . . . . . . . . . . . . . . . . 163 Jacking In bare. . . . . . . . . . . . . . . . . . . . . . . . 164 Alarm!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 apparatus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 instant Connectivity?. . . . . . . . . . . . . . . . . . 166 Concealability. . . . . . . . . . . . . . . . . . . . . . . . . . 166 Concealability and conception. . . . . . . . 166 apparatus directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Melee guns. . . . . . . . . . . . . . . . . . . . 166 Projectile guns . . . . . . . . . . . . . . . . . 167 Firearms . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Firearm components. . . . . . . . . . . . . . . . . . 173 Ammunition . . . . . . . . . . . . . . . . . . . . . . . one hundred seventy five Grenades, Rockets, Missiles, and Explosives . . . . . . . . . . . . . one hundred seventy five garments and Armor. . . . . . . . . . . . . . . . . . 176 Electronics. . . . . . . . . . . . . . . . . . . . . . . . . 177 instruments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred eighty chemical compounds and medication. . . . . . . . . . . . . . . . one hundred eighty Survival apparatus. . . . . . . . . . . . . . . . . . . . . . . 182 Biotech. . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 Cyberware. . . . . . . . . . . . . . . . . . . . . . . . . 183 Bioware. . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Magical apparatus . . . . . . . . . . . . . . . . . 191 autos . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 Drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 motor vehicle guns . . . . . . . . . . . . . . . . . . . 195 Rigger equipment. . . . . . . . . . . . . . . . . . . . . . . . 196 SHADOWRUN 2050 Writing Jean-Marc Comeau, Raymond Croteau, Jason M. Hardy, Adam huge, Aaron Pavao, Scott Schletz, R. J. Thomas, Robert Wieland modifying Jason M. Hardy, Aaron Pavao Playtesting and Proofing Raymond Croteau, Patrick Goodman, Lars Wagner Hansen, Mason Hart, Francis Jose, Adam huge, James O’Laughlin, Aaron Pavao, Scott Schletz, R. J. Thomas, Jeremy Weyand artwork path Brent Evans disguise paintings Marc Sasso inside artwork Joel Biske, Victor Perez Corbella, Phil Hilliker, Levi Hoffmeier, Jason Juta, Igor Kieryluk, Ian King, Jeff Laubenstein, Randall Mackey, Dan Masso, Jeremy McHugh, Jason Cheeseman-Meyer, Mark Molnar, Victor Manuel Leza Moreno, David Nash, Alessandra Pisano, Ryan Portillo, Rob Ruffolo, Klaus Scherwinski, Andreas “AAS” Schroth, Péter Tikos, Brent Elliot White disguise structure Matt Heerdt inside layout & structure Matt Heerdt Copyright © 2012 The Topps corporation, Inc.

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